Uncanny Valley

Uncanny Valley

Uncanny Valley

A NEW YORK TIMES BESTSELLER. ONE OF THE NEW YORK TIMES'S 10 BEST BOOKS OF 2020. Named one of the Best Books of 2020 by The Washington Post, NPR, the Los Angeles Times, ELLE, Esquire, Parade, Teen Vogue, The Times (UK), Fortune, Glamour, Town & Country, Apartment Therapy, Good Housekeeping, Electric Literature, Self, The Week (UK) and BookPage. One of Amazon's Best 100 Books of 2020. A New York Times Book Review Editors' Choice and a January 2020 IndieNext Pick. "A definitive document of a world in transition: I won't be alone in returning to it for clarity and consolation for many years to come." --Jia Tolentino, author of Trick Mirror: Reflections on Self-Delusion The prescient, page-turning account of a journey in Silicon Valley: a defining memoir of our digital age In her mid-twenties, at the height of tech industry idealism, Anna Wiener—stuck, broke, and looking for meaning in her work, like any good millennial--left a job in book publishing for the promise of the new digital economy. She moved from New York to San Francisco, where she landed at a big-data startup in the heart of the Silicon Valley bubble: a world of surreal extravagance, dubious success, and fresh-faced entrepreneurs hell-bent on domination, glory, and, of course, progress. Anna arrived amidst a massive cultural shift, as the tech industry rapidly transformed into a locus of wealth and power rivaling Wall Street. But amid the company ski vacations and in-office speakeasies, boyish camaraderie and ride-or-die corporate fealty, a new Silicon Valley began to emerge: one in far over its head, one that enriched itself at the expense of the idyllic future it claimed to be building. Part coming-of-age-story, part portrait of an already-bygone era, Anna Wiener’s memoir is a rare first-person glimpse into high-flying, reckless startup culture at a time of unchecked ambition, unregulated surveillance, wild fortune, and accelerating political power. With wit, candor, and heart, Anna deftly charts the tech industry’s shift from self-appointed world savior to democracy-endangering liability, alongside a personal narrative of aspiration, ambivalence, and disillusionment. Unsparing and incisive, Uncanny Valley is a cautionary tale, and a revelatory interrogation of a world reckoning with consequences its unwitting designers are only beginning to understand.

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Product Details:

Genre : Biography & Autobiography
Author : Anna Wiener
Publisher : MCD
Release : 2020-01-14
Total Pages : 288 Pages
ISBN : 9780374719760


The Uncanny Valley In Games And Animation

The Uncanny Valley In Games And Animation

Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human likeness of a character increases. This phenomenon, known as the Uncanny Valley, has become a benchmark for measuring if a character is believably realistic and authentically human like. This book is an essential guide on how to overcome the Uncanny Valley phenomenon when designing human-like characters in digital applications. In this book, the author provides a synopsis of literature about the Uncanny Valley phenomenon and explains how it was introduced into contemporary thought. She then presents her theories on its possible psychological causes based on a series of empirical studies. The book focuses on how aspects of facial expression and speech can be manipulated to overcome the Uncanny Valley in character design. The Uncanny Valley in Games and Animation presents a novel theory that goes beyond previous research in that the cause of the Uncanny Valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the Uncanny Valley and its implications for computer-graphics animation.

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Product Details:

Genre : Computers
Author : Angela Tinwell
Publisher : CRC Press
Release : 2014-12-10
Total Pages : 236 Pages
ISBN : 9781466586949


Das Unheimliche

Das Unheimliche

Das UnheimlicheSigmund FreudAus dem Buch: "Der Psychoanalytiker verspürt nur selten den Antrieb zu ästhetischen Untersuchungen, auch dann nicht, wenn man die Ästhetik nicht auf die Lehre vom Schönen einengt, sondern sie als Lehre von den Qualitäten unseres Fühlens beschreibt. Er arbeitet in anderen Schichten des Seelenlebens und hat mit den zielgehemmten, gedämpften, von so vielen begleitenden Konstellationen abhängigen Gefühlsregungen, die zumeist der Stoff der Ästhetik sind, wenig zu tun. Hie und da trifft es sich doch, daß er sich für ein bestimmtes Gebiet der Ästhetik interessieren muß, und dann ist dies gewöhnlich ein abseits liegendes, von der ästhetischen Fachliteratur vernachlässigtes. Ein solches ist das »Unheimliche«. Kein Zweifel, daß es zum Schreckhaften, Angst-und Grauenerregenden gehört, und ebenso sicher ist es, daß dies Wort nicht immer in einem scharf zu bestimmenden Sinne gebraucht wird, so daß es eben meist mit dem Angsterregenden überhaupt zusammenfällt. Aber man darf doch erwarten, daß ein besonderer Kern vorhanden ist, der die Verwendung eines besonderen Begriffswortes rechtfertigt." Sigmund Freud (1856-1939) war ein österreichischer Neurologe, Tiefenpsychologe, Kulturtheoretiker und Religionskritiker. Als Begründer der Psychoanalyse erlangte er weltweite Bekanntheit. Freud gilt als einer der einflussreichsten Denker des 20. Jahrhunderts; seine Theorien und Methoden werden bis heute viel diskutiert.

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Product Details:

Genre :
Author : Sigmund Freud
Publisher : Createspace Independent Publishing Platform
Release : 2018-08-23
Total Pages : 86 Pages
ISBN : 1726079198


The Uncanny Valley Hypothesis And Beyond

The Uncanny Valley Hypothesis And Beyond

A field of theory and research is evolving around the question highlighted in the Uncanny Valley Hypothesis: How does high realism in anthropomorphic design influence human experience and behaviour? The Uncanny Valley Hypothesis posits that a very humanlike character or object (e.g., robot, prosthetic limb, doll) can evoke a negative affective (i.e., uncanny) state. Recent advances in robotic and computer-graphic technologies in simulating aspects of human appearance, behaviour and interaction have been accompanied, therefore, by theorising and research on the meaning and relevance of the Uncanny Valley Hypothesis for anthropomorphic design. Current understanding of the "uncanny" idea is still fragmentary and further original research is needed. However, the emerging picture indicates that the relationship between humanlike realism and subjective experience and behaviour may not be as straightforward as the Uncanny Valley Hypothesis suggests. This Research Topic brings together researchers from traditionally separate domains (including robotics, computer graphics, cognitive science, psychology and neuroscience) to provide a snapshot of current work in this field. A diversity of issues and questions are addressed in contributions that include original research, review, theory, and opinion papers.

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Genre :
Author : Marcus Cheetham
Publisher : Frontiers Media SA
Release : 2018-03-19
Total Pages : Pages
ISBN : 9782889454433


Beyond The Uncanny Valley

Beyond The Uncanny Valley

An investigation of the cultural and academic discourse around new technology through a lens of artistic practice In 1970 Japanese engineer Masahiro Mori introduced the concept of the "uncanny valley" as a terrain of existential uncertainty that humans experience when confronted with autonomous machines that mimic their physical and mental properties. As subjectivities are increasingly organized and shaped by algorithms that track and evaluate our data, the question of what it means to be human has shifted. The featured artists mine the tropes and modalities of AI and machine learning for critical and aesthetic potential, proposing new ways of thinking about intelligence, nature, and artifice.

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Product Details:

Genre : Art
Author : Claudia Schmuckli
Publisher :
Release : 2020
Total Pages : 224 Pages
ISBN : 1951836006


Uncanny Valley

Uncanny Valley

Shuttling between cultural comedies and political tragedies, Lawrence Weschler's articles have throughout his long career intrigued readers with his unique insight into everything he examines, from the ordinary to the extraordinary. Uncanny Valley continues the page–turning conversation as Weschler collects the best of his narrative nonfiction from the past fifteen years. The title piece surveys the hapless efforts of digital animators to fashion a credible human face, the endlessly elusive gold standard of the profession. Other highlights include profiles of novelist Mark Salzman, as he wrestles with a hilariously harrowing bout of writer's block; the legendary film and sound editor Walter Murch, as he is forced to revisit his work on Apocalypse Now in the context of the more recent Iraqi war film Jarhead; and the artist Vincent Desiderio, as he labors over an epic canvas portraying no less than a dozen sleeping figures. With his signature style and endless ability to wonder, Weschler proves yet again that the "world is strange, beautiful, and connected" (The Globe and Mail). Uncanny Valley demonstrates his matchless ability to analyze the marvels he finds in places and people and offers us a new, sublime way of seeing the world.

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Product Details:

Genre : Social Science
Author : Lawrence Weschler
Publisher : Catapult
Release : 2011-10-01
Total Pages : 272 Pages
ISBN : 9781582438412


Uncanny Valley

Uncanny Valley

Questions of identity and humanity galvanise the 12 stories in this provocative and eclectic collection by S. Mickey Lin, an original new voice in speculative fiction. The title story ‘Uncanny Valley’ reveals a glimpse of a futuristic Singapore where the Minister of Speculative Technology investigates virtual reality while the Ministry of Moral Affairs explains the importance of numbers to its newest employee in ‘Moral Clarity in Small Numbers’. In ‘Right History’, a professor questions the idea of history and in ‘Adrift’, a naturalized citizen is reminded of the meaning of home. Using a wide range of characters, from the construction worker to the professor to the badminton star, the multi-layered stories explore identity and various aspects of the human psyche. Uncanny Valley will gnaw on the corners of your mind and challenge your ideas on society and what it means to be human

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Product Details:

Genre : Fiction
Author : S. Mickey Lin
Publisher : Marshall Cavendish International Asia Pte Ltd
Release : 2016-10-15
Total Pages : 161 Pages
ISBN : 9789814771627


Uncanny Valley

Uncanny Valley

Collected short fiction by Alistair Gentry. A magic talking dog castrates the Estuary Gaffer Tape Rapist with his teeth... A robot maid becomes infatuated with a painting by Gauguin and trades housework for sabotage... Lies and sexual deviance at the offices of Gene, the Magazine for Modern Parents... The last living intellectual escapes from his cage at the zoo and goes on a rampage of contemplation... A bookseller discovers a novel that takes over his life more literally than usual... Love affairs are complicated by spontaneous human combustion, kleptomania and car crashes... Young British Artists discover that some things just aren't art... A psychopath successfully impersonates a doctor, until he drops someone's brain... in the Uncanny Valley.

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Product Details:

Genre : Fiction
Author : Alistair Gentry
Publisher : Lulu Press, Inc
Release : 2013-01-21
Total Pages : Pages
ISBN : 9781447570462


The Oxford Handbook Of Virtuality

The Oxford Handbook Of Virtuality

The book is a compendium of thinking on virtuality and its relationship to reality from the perspective of a variety of philosophical and applied fields of study. Topics covered include presence, immersion, emotion, ethics, utopias and dystopias, image, sound, literature, AI, law, economics, medical and military applications, religion, and sex.

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Product Details:

Genre : Computers
Author : Mark Grimshaw
Publisher : Oxford University Press
Release : 2014-02
Total Pages : 773 Pages
ISBN : 9780199826162


Uncanny Valley

Uncanny Valley

THE STORY: Drawing on current research in artificial intelligence and robotics, UNCANNY VALLEY charts the relationship between Claire, a neuroscientist, and Julian, a nonbiological human. As Julian is “born” a few body parts at a time over the course of the play, Claire teaches him how to be as human as possible: mirroring people’s speech, engaging in small-talk, playing a musical instrument. Their deepening friendship and Julian’s growing “humanity” lead to the revelations of an unhealed sorrow in Claire’s personal life and, ultimately, the purpose for which Julian has been created. UNCANNY VALLEY explores the painful divide between creator and creation, the inherent unpredictability of consciousness, and how we are redefining what it means to be human in the twenty-first century.

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Product Details:

Genre : Drama
Author : Thomas Gibbons
Publisher : Dramatists Play Service, Inc.
Release : 2015-01-01
Total Pages : 56 Pages
ISBN : 9780822233282